Fix feature status codes - failures here should be considered a failure

This commit is contained in:
Marc Di Luzio 2019-05-12 12:48:45 +01:00
parent 934b497603
commit 6869470f9b

View File

@ -809,7 +809,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else { else {
LOG_MSG("::: Failed!\n"); LOG_MSG("::: Failed!\n");
// Consider the CPU governor feature required // Consider the CPU governor feature required
status = 1; status = -1;
} }
} }
@ -825,7 +825,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else { else {
LOG_MSG("::: Failed!\n"); LOG_MSG("::: Failed!\n");
// Any custom scripts should be expected to work // Any custom scripts should be expected to work
status = 1; status = -1;
} }
} }
@ -841,7 +841,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else { else {
LOG_MSG("::: Failed!\n"); LOG_MSG("::: Failed!\n");
// Any custom scripts should be expected to work // Any custom scripts should be expected to work
status = 1; status = -1;
} }
} }
@ -860,7 +860,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else { else {
LOG_MSG("::: Failed!\n"); LOG_MSG("::: Failed!\n");
// Renice should be expected to work, if set // Renice should be expected to work, if set
status = 1; status = -1;
} }
} }
@ -876,7 +876,7 @@ static int game_mode_run_feature_tests(struct GameModeConfig *config)
else { else {
LOG_MSG("::: Failed!\n"); LOG_MSG("::: Failed!\n");
// Ioprio should be expected to work, if set // Ioprio should be expected to work, if set
status = 1; status = -1;
} }
} }