Christian Kellner
455ea0c72e
daemon: getters for properties of GameModeClient
...
Add getters for all two properties of GameModeCLient: the process
id and the executable path.
2019-07-02 17:46:52 +02:00
Christian Kellner
d99af40795
daemon: add game_mode_client_ref
...
Now that GameModeClient is reference counted, the counterpart to
game_mode_client_unref is also needed.
2019-07-02 17:46:31 +02:00
Christian Kellner
7e10cc3a0b
daemon: make game_mode_client_unref public
...
So it can be used outside ouf gamemode-context.c.
2019-07-02 17:46:24 +02:00
Christian Kellner
1a863f32a1
daemon: add ref-counting to GameModeClient
...
This is so it can out-live its membership in the client list, e.g.
when it is passed outside of gamemode-context.c and the reaper
comes along and reaps a client in the background but we still are
using the struct outside.
2019-07-02 17:46:17 +02:00
Christian Kellner
2027e981e6
daemon: expose GameModeClient as opaque struct
...
First step to making GameModeClient useful outside of gamemode-
context.c.
2019-07-02 17:45:55 +02:00
Marc Di Luzio
e9ab20be60
Add comments to the two parts where clang-format is off
2019-06-01 11:18:08 +01:00
Marc Di Luzio
e537caf170
Ensure we're more specific about clang format options and include order
2019-06-01 10:57:27 +01:00
Marc Di Luzio
2e67906402
Remove unneeded includes
2019-06-01 10:57:27 +01:00
Marc Di Luzio
1b78d0dcf7
Restructure files and libraries
...
Rename a bunch of files to make the consistent
Create two new subdirectories for common code, and utilities
2019-06-01 10:54:22 +01:00