19 Commits

Author SHA1 Message Date
Marc Di Luzio
d4fdd9e3b4 Correct internal name for query_status_for 2019-02-21 17:34:20 +00:00
Marc Di Luzio
c2f7e971c6 Implement game_mode_query_status_for as well 2019-02-21 17:34:20 +00:00
Marc Di Luzio
c5f58c56d0 Hook up interfaces for functions to register another process 2019-02-21 17:34:20 +00:00
Marc Di Luzio
20a4862888 Add functionality to get the current GPU information in the daemon 2019-02-20 17:53:13 +00:00
Marc Di Luzio
b1bf33d386 Add config parameters for GPU clocking 2019-02-12 08:55:23 +00:00
Marc Di Luzio
aeaef7377d Preliminary (empty) implementation of GPU optimisations 2019-02-12 08:55:23 +00:00
Marc Di Luzio
0b4e86651e Add a preliminary client test suite
This simply tests the current functionality of the gamemode_client tools by calling each function in turn and checking the values return correctly.

	Requires the gamemode service to currently be running and installed on the system.
2019-01-28 16:36:08 +00:00
Marc Di Luzio
94cfa2de54 Add game_mode_run_tests function to trigger tests 2019-01-28 16:36:08 +00:00
Kai Krakow
f4cd01f989 refactor: Break wine API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
403ce122f6 refactor: Break ioprio API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
edf9257de4 refactor: Break sched API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
b9c9a5f120 refactor: Avoid exposing various internal types
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
92967b135b refactor: Break env API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
748808be7e refactor: Break proc API functions out of the main daemon source
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Marc Di Luzio
4f3bc2c9a2 Add gamemode_query_status and teach gamemoded '-s'
This allows the client to query the daemon about the status of gamemode.

	Returns the following:
		 0 if gamemode is inactive
		 1 if gamemode is active
		 2 if gamemode is active and this client is registered
		-1 if the query failed

	Passing -s to gamemoded will simply query and print the current status.

	Allows for more comprehensive testing when using 'gamemoded -r' as well as more reactionary program behaviour
2018-04-25 14:51:38 +01:00
Ikey Doherty
69db9c2a61 Conformance: Update copyright range to include 2018
Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
Ikey Doherty
68e326de60 Transform into a full D-BUS service with Polkit support
Primarily we convert the service into a thread safe one that isn't reliant
on signaling for control flow, eliminating data race conditions. We also
enable interleaving by separating game mode pivoting from explicit client
registration.

The static pid list is now converted into a dynamic list that is OOM safe
to store all registered clients (with a reasonable upper limit of 256 clients)
to better handle cases where LD_PRELOAD is used for a large process group.
Additionally we begin storing some metadata on the connected clients such
as their executable path, which will enable us to perform some basic
whitelisting in future.

The cpugovctl binary is now moved into the libexecdir as an explicit helper
of the D-BUS service, using the shared library to merge some code back into
the daemon. This saves having to execute a process to query the state of the
governors, as we don't need a privileged client to do this.

In order to sanely set the governors, we require that the binary is running
as euid 0, and execute this using `pkexec`. A PolKit policy definition is
provided which allows active/logged in users to execute this helper through
a path whitelist. As such we can convert the daemon into user-mode only, with
the privileged helper being dispatched exclusively via polkit. This removes
the need for a setuid helper or having a system mode daemon.

Lastly we clean up the codebase a bit to be consistent with modern C code
conventions, using pragmas where available. The library component still uses
the older ifdef approach to support older compilers, but the daemon portion
uses the directive to simplify intent and speed up compilation. Additionally
we move all comments to C style comments for consistency, instead of mixing
in C++ style single line comments, in order to establish a formal coding
style.

The net result is a more robust service which can be D-BUS activated when
clients need it, that can perform scaling automatically without harassing
the user with authentication popups.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:25 +00:00
Marc Di Luzio
2bbaab129b Apply clang format to files
Also add brackets for all scopes at the same time
2018-03-05 17:32:01 +00:00
Marc Di Luzio
c459c05076 Initial 0.1 commit
This is a small daemon/libary to enable games to request a
performance "game mode" from the system.

Currently only implemented to upgrade the CPU governor and
automatically downgrade it once done.

A game only needs to load libgamemodeauto to activate the request.
Which means an LD_PRELOAD can be applied to any game to activate
the mode as needed.

However gamemode_client.h can be used to manually activate/deactivate
the mode as needed, and also perform error checking.

The libs are miminal loaders to call into an installed libgamemode
which, if the daemon is installed and running, will send through
the equivelant game mode request, and magic will happen.

See the README.md for more details.

Currently licensed under the BSD 3 clause license.
2018-03-05 17:32:01 +00:00