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https://github.com/mermaid-js/mermaid.git
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lin cyl
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@@ -50,7 +50,7 @@ export const createInnerCylinderPathD = (
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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};
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};
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const MIN_HEIGHT = 50;
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 25;
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const MIN_WIDTH = 25;
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export const cylinder = async (parent: SVGAElement, node: Node) => {
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export const cylinder = async (parent: SVGAElement, node: Node) => {
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const { themeVariables } = getConfig();
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const { themeVariables } = getConfig();
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@@ -70,7 +70,7 @@ export const cylinder = async (parent: SVGAElement, node: Node) => {
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// based on this width, height is calculated
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// based on this width, height is calculated
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const ry = node.width / 2 / (2.5 + node.width / 50);
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const ry = node.width / 2 / (2.5 + node.width / 50);
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node.height = (node.height ?? 0) - labelPaddingX - ry * 3;
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node.height = (node.height ?? 0) - labelPaddingX - (ry + ry * 0.05) * 3;
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if (node.height < MIN_HEIGHT) {
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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node.height = MIN_HEIGHT;
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}
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}
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@@ -54,17 +54,36 @@ export const createInnerCylinderPathD = (
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): string => {
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): string => {
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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return [`M${x - width / 2},${-height / 2}`, `a${rx},${ry} 0,0,0 ${width},0`].join(' ');
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};
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};
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const MIN_HEIGHT = 25;
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const MIN_WIDTH = 25;
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export const linedCylinder = async (parent: SVGAElement, node: Node) => {
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export const linedCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const nodePadding = node.padding ?? 0;
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const nodePadding = node.padding ?? 0;
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const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
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const labelPaddingX = node.look === 'neo' ? nodePadding * 2 : nodePadding;
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const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
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const labelPaddingY = node.look === 'neo' ? nodePadding * 1 : nodePadding;
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const w = Math.max(bbox.width + labelPaddingX, node?.width ?? 0);
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if (node.width || node.height) {
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node.width = (node.width ?? 0) - labelPaddingX;
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if (node.width < MIN_WIDTH) {
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node.width = MIN_WIDTH;
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}
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// based on this width, height is calculated
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const ry = node.width / 2 / (2.5 + node.width / 50);
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node.height = (node.height ?? 0) - labelPaddingY - (ry + ry * 0.05) * 3;
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if (node.height < MIN_HEIGHT) {
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node.height = MIN_HEIGHT;
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}
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}
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width, node?.width ?? 0) + labelPaddingX;
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const rx = w / 2;
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const rx = w / 2;
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const ry = rx / (2.5 + w / 50);
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const ry = rx / (2.5 + w / 50);
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const h = Math.max(bbox.height + ry + labelPaddingY, node?.height ?? 0);
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const h = Math.max(bbox.height, node?.height ?? 0) + ry + labelPaddingY;
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const outerOffset = h * 0.1; // 10% of height
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const outerOffset = h * 0.1; // 10% of height
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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let cylinder: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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