@@ -275,7 +275,7 @@ static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
}
/* Give the child a chance to reqeust gamemode */
- usleep(10000);
+ usleep(100000);
/* Check that when we request gamemode, it replies that the other client is connected */
if (verify_other_client_connected() != 0)