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Increase a test timeout to avoid spurious failures

Alex Smith 5 years ago
parent
commit
d25379e001
1 changed files with 1 additions and 1 deletions
  1. 1 1
      daemon/gamemode-tests.c

+ 1 - 1
daemon/gamemode-tests.c

@@ -275,7 +275,7 @@ static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
 	}
 
 	/* Give the child a chance to reqeust gamemode */
-	usleep(10000);
+	usleep(100000);
 
 	/* Check that when we request gamemode, it replies that the other client is connected */
 	if (verify_other_client_connected() != 0)