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Increase a test timeout to avoid spurious failures
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@ -275,7 +275,7 @@ static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
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}
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/* Give the child a chance to reqeust gamemode */
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usleep(10000);
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usleep(100000);
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/* Check that when we request gamemode, it replies that the other client is connected */
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if (verify_other_client_connected() != 0)
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