Increase a test timeout to avoid spurious failures

This commit is contained in:
Alex Smith 2019-10-22 12:31:13 +01:00
parent 514ab58be3
commit d25379e001

View File

@ -275,7 +275,7 @@ static int run_gamemoderun_and_reaper_tests(struct GameModeConfig *config)
}
/* Give the child a chance to reqeust gamemode */
usleep(10000);
usleep(100000);
/* Check that when we request gamemode, it replies that the other client is connected */
if (verify_other_client_connected() != 0)