27 Commits

Author SHA1 Message Date
Henrik Holst
088639e8b2 Update gamemode-context.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
Henrik Holst
9e21ac3924 Update gamemode-context.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
Henrik Holst
9a7ee00bbf Update gamemode-context.c
added support for disabling the kernel split lock mitigation when entering game mode
2023-12-05 11:31:16 +00:00
Henrik Holst
865ffb2588 reapply the core pinning from the reaper thread
Reapply the core pinning from the reaper thread to catch cases where the game launches threads after initial start
2023-12-04 14:18:38 +00:00
Henrik Holst
9cb119be62 properly support config reloading 2023-12-04 14:18:38 +00:00
Henrik Holst
2dbd565340 call the cpu core parking/pinning from context
call the cpu core parking/pinning from gamemode-context.c
2023-12-04 14:18:38 +00:00
Alfred Persson Forsberg
f50e7fffe7 Fix build on musl libc
This simple patch includes signal.h in daemon/gamemode-context.c to fix building gamemode on musl
libc.

This has been tested Gentoo musl and Alpine (also Gentoo glibc to
ensure no multiple defined symbols/other errors for glibc).

> ../daemon/gamemode-context.c: In function 'game_mode_context_auto_expire':
> ../daemon/gamemode-context.c:421:29: error: implicit declaration of function 'kill' [-Werror=implicit-function-declaration]
>   421 |                         if (kill(client->pid, 0) != 0) {
>       |                             ^~~~
> ../daemon/gamemode-context.c:421:29: warning: nested extern declaration of 'kill' [-Wnested-externs]

Signed-off-by: Alfred Persson Forsberg <cat@catcream.org>
2022-07-15 14:14:16 +01:00
Kira Bruneau
126e67fb6b Run executables from PATH instead of /usr/bin
Not all distributions install non-system binaries into /usr/bin. For
example, NixOS installs packages to /nix/store using a unique hash
generated from the inputs used to build it:

/nix/store/jld7jh3ilvbg91zvn1bdyawfc55b9jk8-polkit-0.118-bin/bin/pkexec
2022-02-03 15:42:22 +00:00
qarmin
94444cb76f Check index before using 2020-05-06 11:05:02 +01:00
Jason Ekstrand
688373a260 Add an option for using a different governor for integrated GPUs
This commit adds two new configuration options: igpu_desiredgov and
igpu_power_threshold which allow for a different CPU governor when the
Intel integrated GPU is under load.  This currently only applies to
Intel integrated GPUs and not AMD APUs because it uses the Intel RAPL
infrastructure for getting power information.  If on a platform that
without an Intel integrated GPU or where the kernel does not support
RAPL, the new options will be ignored and it will fall back to the old
behavior.

One of the core principals of gamemoded to date has been that, when
playing a game, we want to use the "performance" CPU governor to
increase CPU performance and prevent CPU-limiting.  However, when the
integrated GPU is under load, this can be counter-productive because the
CPU and GPU share a thermal and power budget.  By throwing the CPU
governor to "performance" game mode currently makes the CPU frequency
management far too aggressive and it burns more power than needed.  With
a discrete GPU, this is fine because the worst that happens is a bit
more fan noise.  With an integrated GPU, however, the additional power
being burned by the CPU is power not available to the GPU and this can
cause the GPU to clock down and lead to significantly worse performance.

By using the "powersave" governor instead of the "performance" governor
while the integrated GPU is under load, we can save power on the CPU
side which lets the GPU clock up higher.  On my Razer Blade Stealth 13
with an i7-1065G7, this improves the performance of "Shadow of the Tomb
Raider" by around 25-30% according to its internal benchmark mode.
2020-01-09 10:49:19 -06:00
Jason Ekstrand
2023a2a1ef Move the get/set governor state machine to a helper 2020-01-09 10:41:10 -06:00
Kai Krakow
24f054659c gamemode-context: Avoid GameModeClient *cl being NULL
There's no need in defining it at the top of the function. During
rebase, I had one `if` accessing `cl->executable` too early but we were
only storing the path in `executable` at that point.

This change avoids accessing `cl` while it might be NULL.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2019-10-18 09:42:06 +01:00
Christian Kellner
cfe0fb4f17 daemon: add requester to GameModeClient
Record the requester process id in the GameModeClient struct and
add a getter for it.
2019-07-16 19:00:33 +01:00
Christian Kellner
52367772c8 daemon: add creation timestamp to GameModeClient
Record the time a client was created, i.e. registered, in the
GameModeClient struct and add a getter for it.

(Alex Smith: Fixed up function documentation comments)
2019-07-16 18:59:01 +01:00
Christian Kellner
f9827edfb6 daemon: emit client count change automatically
Every time a game is (un)-registered and we emit the corresponding
signal, also emit the properties change signal for ClientCount.
2019-07-04 16:04:35 +02:00
Christian Kellner
d2bab2962d daemon: export game objects on the bus
For each registered game, export an object on the bus under the
path "/com/feralinteractive/GameMode/Games/<pid>" with an dbus
interface of ""com.feralinteractive.GameMode.Game". The interface
currently provides to properties, ProcessId and Executable.
Additionally add the ListGames method and the GameRegistered,
GameUnregistered signals to the com.feralinteractive.GameMode
interface.
2019-07-04 16:04:35 +02:00
Christian Kellner
5949a988ea daemon: add game_mode_context_lookup_client method
Like game_mode_context_has_client, but will add a reference to
the client, if a match was found.
2019-07-02 17:47:05 +02:00
Christian Kellner
208f37b7d1 daemon: method to list all registered clients
Return an array of pid_t elements containing the process ids of
all registered clients. Memory ownership is transferred to the
client and must be freed.
2019-07-02 17:47:05 +02:00
Christian Kellner
455ea0c72e daemon: getters for properties of GameModeClient
Add getters for all two properties of GameModeCLient: the process
id and the executable path.
2019-07-02 17:46:52 +02:00
Christian Kellner
d99af40795 daemon: add game_mode_client_ref
Now that GameModeClient is reference counted, the counterpart to
game_mode_client_unref is also needed.
2019-07-02 17:46:31 +02:00
Christian Kellner
7e10cc3a0b daemon: make game_mode_client_unref public
So it can be used outside ouf gamemode-context.c.
2019-07-02 17:46:24 +02:00
Christian Kellner
1a863f32a1 daemon: add ref-counting to GameModeClient
This is so it can out-live its membership in the client list, e.g.
when it is passed outside of gamemode-context.c and the reaper
comes along and reaps a client in the background but we still are
using the struct outside.
2019-07-02 17:46:17 +02:00
Christian Kellner
2027e981e6 daemon: expose GameModeClient as opaque struct
First step to making GameModeClient useful outside of gamemode-
context.c.
2019-07-02 17:45:55 +02:00
Marc Di Luzio
e9ab20be60 Add comments to the two parts where clang-format is off 2019-06-01 11:18:08 +01:00
Marc Di Luzio
e537caf170 Ensure we're more specific about clang format options and include order 2019-06-01 10:57:27 +01:00
Marc Di Luzio
2e67906402 Remove unneeded includes 2019-06-01 10:57:27 +01:00
Marc Di Luzio
1b78d0dcf7 Restructure files and libraries
Rename a bunch of files to make the consistent
	Create two new subdirectories for common code, and utilities
2019-06-01 10:54:22 +01:00