Commit Graph

341 Commits

Author SHA1 Message Date
8cea4c2418 Fix hybrid CPU core pinning
Previously the condition would always evaluate to `false`. With the fix
any core with >=95% of `max_freq` will be added to the set of cores to
keep.
2024-01-03 11:09:13 +00:00
41191dc607 Update gamemode-context.c
check format wined again, looks like I'm really bad at this
2023-12-05 11:31:16 +00:00
22001c56b1 Update gamemode-config.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
088639e8b2 Update gamemode-context.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
9e21ac3924 Update gamemode-context.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
e2e8e981a2 Update gamemode-config.c
fixed format to match the proper codingstyle
2023-12-05 11:31:16 +00:00
9a7ee00bbf Update gamemode-context.c
added support for disabling the kernel split lock mitigation when entering game mode
2023-12-05 11:31:16 +00:00
b2bd7e5919 Update gamemode-config.h
added config values for disabling split lock mitigation
2023-12-05 11:31:16 +00:00
97cee92d94 Update gamemode-config.c
added config value for disabling split lock mitigation
2023-12-05 11:31:16 +00:00
6c197f9b70 Apply clang-format with the new include order 2023-12-04 17:00:20 +00:00
fad889db45 Apply clang-format to CPU pinning and parking code
The original PR #416 failed the format check, but this wasn't apparent
until after merging.
2023-12-04 15:33:15 +00:00
138ad384e3 Set the default GPU device ID to 0
This avoids confusion with the default configuration value being
`gpu_device=0` (as commented out in the `gamemode.ini` example),
but the actual default value being `-1`.

The alternative is to document this behavior and set the commented
out value to `-1`, but this makes the setup procedure more complex.
The new default behavior suits the 90% use case where there's
only one dedicated GPU available.
2023-12-04 14:21:32 +00:00
9614ceca9b pin every thread of the process
walk through /proc/pid/task to make sure that we set the thread affinity for every single thread in the process
2023-12-04 14:18:38 +00:00
865ffb2588 reapply the core pinning from the reaper thread
Reapply the core pinning from the reaper thread to catch cases where the game launches threads after initial start
2023-12-04 14:18:38 +00:00
b83fb8f83e made pinning optionally silent
made core pinning optionally silent, used for when the reaper thread calls us repeatable so we don't create tons of unnecessary logs
2023-12-04 14:18:38 +00:00
e882505881 properly support config reloading 2023-12-04 14:18:38 +00:00
88a15aba86 properly support config reloading 2023-12-04 14:18:38 +00:00
9cb119be62 properly support config reloading 2023-12-04 14:18:38 +00:00
91eb57574c fixed double free on exit from non use
if cpu core parking/pinning was disabled by the logic then there would be a double free at exit
2023-12-04 14:18:38 +00:00
25a99af4a1 use define instead of value
use a define instead of values for the park_or_pin variable
2023-12-04 14:18:38 +00:00
81dc3f95e5 fixed more coding style errors 2023-12-04 14:18:38 +00:00
912d4bdc19 fixed more coding style errors 2023-12-04 14:18:38 +00:00
2e26331d97 fix to match clang-format 2023-12-04 14:18:38 +00:00
51ee251efb Added detection for big.LITTLE
Added detection for big.LITTLE aka cpu:s where not all cores have the same frequency like on Intel Alder Lake and newer. The current logic allows a 5% difference in the max frequency due to some reports that those cpu:s doesn't always give back the exact same value (possible due to boosting capability).
2023-12-04 14:18:38 +00:00
4997adef8d build gamemode-cpu
Added build info for gamemade-cpu.c to meson
2023-12-04 14:18:38 +00:00
1b10b679cd added the cpu core parking/pinning definitions
added the cpu core parking/pinning definitions to gamemode.h
2023-12-04 14:18:38 +00:00
495a659895 Added gamemode-cpu.c
Added gamemode-cpu.c which contains the functions for cpu core parking and pinning
2023-12-04 14:18:38 +00:00
2dbd565340 call the cpu core parking/pinning from context
call the cpu core parking/pinning from gamemode-context.c
2023-12-04 14:18:38 +00:00
01024927d2 added cpu core parking/pinning settings
added cpu core parking/pinning settings to gamemode-config.h
2023-12-04 14:18:38 +00:00
32a0b5b636 added the cpu core parking/pinning settings
added the cpu core parking/pinning settings to gamemode-config.c
2023-12-04 14:18:38 +00:00
f50e7fffe7 Fix build on musl libc
This simple patch includes signal.h in daemon/gamemode-context.c to fix building gamemode on musl
libc.

This has been tested Gentoo musl and Alpine (also Gentoo glibc to
ensure no multiple defined symbols/other errors for glibc).

> ../daemon/gamemode-context.c: In function 'game_mode_context_auto_expire':
> ../daemon/gamemode-context.c:421:29: error: implicit declaration of function 'kill' [-Werror=implicit-function-declaration]
>   421 |                         if (kill(client->pid, 0) != 0) {
>       |                             ^~~~
> ../daemon/gamemode-context.c:421:29: warning: nested extern declaration of 'kill' [-Wnested-externs]

Signed-off-by: Alfred Persson Forsberg <cat@catcream.org>
2022-07-15 14:14:16 +01:00
23493e5cc3 Fix GitHub Actions Format Check
This change fixes the format check in GitHub actions ran by `clang-format`.

Dockerfile

```dockerfile
FROM ubuntu:20.04

ENV DEBIAN_FRONTEND=noninteractive

RUN set -ex; \
apt-get update; \
apt-get install -y build-essential meson appstream clang clang-format clang-tools libdbus-1-dev libinih-dev libsystemd-dev git

RUN set -ex; \
yes | adduser ci-user

USER ci-user
```

Environment setup

```bash
sudo su -g docker $USER
docker build -t ci .
```

clang-format fix

```bash
docker run -e CI=true --rm -v "$PWD:$PWD" -w "$PWD" --init ci ./scripts/format-check.sh
```
2022-02-21 09:51:59 +00:00
6c60565f33 Format files according to clang-format
Signed-off-by: Stephan Lachnit <stephanlachnit@debian.org>
2022-02-03 16:40:02 +00:00
5e366bd55d Fix loading shipped config when using a prefix other than /usr
Also remove recommendation to modify `/usr/share/gamemode/gamemode.ini`.
`/usr/share` is intended to contain read-only data files.

See https://refspecs.linuxfoundation.org/FHS_3.0/fhs/ch04s11.html.
2022-02-03 16:02:18 +00:00
126e67fb6b Run executables from PATH instead of /usr/bin
Not all distributions install non-system binaries into /usr/bin. For
example, NixOS installs packages to /nix/store using a unique hash
generated from the inputs used to build it:

/nix/store/jld7jh3ilvbg91zvn1bdyawfc55b9jk8-polkit-0.118-bin/bin/pkexec
2022-02-03 15:42:22 +00:00
510a0a6ae2 Fix issues found by Coverity, closes #206. 2020-07-17 18:55:00 +01:00
d8337aeb05 various variable naming improvements
This makes it more clear that libgamemode and libgamemodeauto are indeed libraries. Also, the misleading name `libgamemode_dep` has been renamed to `gamemode_dep`, which now also includes the dependency on libdl. The misleading `libgamemode_includes` variable name has also been changed.

Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-06-23 09:18:14 +01:00
ce6485ef97 combine no-daemon, elogind and systemd option
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:27:51 +01:00
953792b4a5 Add option to use elogind
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-19 16:27:51 +01:00
c36019a9aa travis: run gamemoded -v as meson test
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
94444cb76f Check index before using 2020-05-06 11:05:02 +01:00
c8492ca28f Fix typo in README and help message 2020-05-06 11:01:37 +01:00
f0943ff431 prefer system installation of inih
Closes #195.

Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-02-26 18:24:50 +00:00
688373a260 Add an option for using a different governor for integrated GPUs
This commit adds two new configuration options: igpu_desiredgov and
igpu_power_threshold which allow for a different CPU governor when the
Intel integrated GPU is under load.  This currently only applies to
Intel integrated GPUs and not AMD APUs because it uses the Intel RAPL
infrastructure for getting power information.  If on a platform that
without an Intel integrated GPU or where the kernel does not support
RAPL, the new options will be ignored and it will fall back to the old
behavior.

One of the core principals of gamemoded to date has been that, when
playing a game, we want to use the "performance" CPU governor to
increase CPU performance and prevent CPU-limiting.  However, when the
integrated GPU is under load, this can be counter-productive because the
CPU and GPU share a thermal and power budget.  By throwing the CPU
governor to "performance" game mode currently makes the CPU frequency
management far too aggressive and it burns more power than needed.  With
a discrete GPU, this is fine because the worst that happens is a bit
more fan noise.  With an integrated GPU, however, the additional power
being burned by the CPU is power not available to the GPU and this can
cause the GPU to clock down and lead to significantly worse performance.

By using the "powersave" governor instead of the "performance" governor
while the integrated GPU is under load, we can save power on the CPU
side which lets the GPU clock up higher.  On my Razer Blade Stealth 13
with an i7-1065G7, this improves the performance of "Shadow of the Tomb
Raider" by around 25-30% according to its internal benchmark mode.
2020-01-09 10:49:19 -06:00
2023a2a1ef Move the get/set governor state machine to a helper 2020-01-09 10:41:10 -06:00
57efe440c3 clang-format fix 2019-10-22 12:41:37 +01:00
b2b09fbb83 Run "sleep 5" instead of "sh" for the gamemoderun test
Don't really want to try to run an interactive shell here.
2019-10-22 12:36:59 +01:00
d25379e001 Increase a test timeout to avoid spurious failures 2019-10-22 12:31:53 +01:00
a6552044cd daemon: add new pidfd based D-Bus API
Provide a new set of APIs with identical semantics as the existing
ByPID family of calls but instead of working with process ids, they
take pidfds, file descriptors representing processes, instead. The
fds can be translated back to pids (in the correct namespace) and
also be monitored via select/poll/epoll.
The current implementation translates them directly back to pids,
but in the future the monitoring code that watches processes (if
they are still alive) could be converted be event driven via pidfds.
2019-10-18 13:19:30 +02:00
35fb7f5baf meson: include dir in daemon_common dependency
Specify the include directory in the link_daemon_common dependency
and thus everything that includes that as a dependency will get
the proper include directory automatically.
2019-10-18 13:19:30 +02:00