Commit Graph

53 Commits

Author SHA1 Message Date
b103bfdd60 Don't force installation of static libgamemodeauto
Defining the library with `library` rather than `both_libraries` allows the user
to choose which type they want to install using `-Ddefault_library`.

Closes: https://github.com/FeralInteractive/gamemode/issues/287
2022-10-04 15:44:23 +01:00
4cffdef805 Removed blank line 2022-09-14 17:57:49 +01:00
3f969bbf1f Fix env edgecase 2022-09-14 17:57:49 +01:00
1ca2daf47f Make more readable 2022-09-14 17:57:49 +01:00
179d5432e4 Add snap support 2022-09-14 17:57:49 +01:00
9b44fc6def ci: fix static analyser with assertions
Signed-off-by: Stephan Lachnit <stephanlachnit@debian.org>
2022-07-15 14:17:38 +01:00
8b408694b0 improve libgamemodeauto pkg-config file
Rename the pkg-config entry for libgamemodeauto, to it make it more that this will link against a library, compared to what the `gamemode` pkg-config does. This also removes the manual addition of the libdl dependency, this is done by Meson automatically.

Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-06-23 09:18:14 +01:00
d8337aeb05 various variable naming improvements
This makes it more clear that libgamemode and libgamemodeauto are indeed libraries. Also, the misleading name `libgamemode_dep` has been renamed to `gamemode_dep`, which now also includes the dependency on libdl. The misleading `libgamemode_includes` variable name has also been changed.

Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-06-23 09:18:14 +01:00
d4536c62af build gamemodeauto also as static library
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-06-23 09:18:14 +01:00
9ecff8d5d3 Meson: explicitly set include path
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-20 10:00:18 +01:00
f7a4a6ccfe expose dependency objects for libs
Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2020-05-12 19:25:57 +01:00
6f7df91b60 lib: support the new pidfd based APIs
Try to make API requests using the new pidfd based APIs. If getting
the pidfds fails or if the remote (daemon) does not support the new
pidfd based D-Bus API, transparently fall back to the old API.
2019-10-21 16:20:22 +02:00
b513bc65ae lib: extract dbus messaging code
Separate the D-Bus messaging code from gamemode_request().
2019-10-18 13:19:30 +02:00
f6220a2d6e lib: do flatpak check only once
Either we are in a flatpak or not, this doesn't change, so we can
just remember the result.
2019-10-18 13:19:30 +02:00
b0c36c0eaa Remove unused LOG_ERROR, always log errors 2019-06-01 13:49:37 +01:00
2a124ce8c7 Merge pull request #151 from mdiluz/patch-1
Turn off debug logging in client impl
2019-06-01 13:46:06 +01:00
a5e00bc94e Turn off debug logging in client impl
Accidentally left in #147
2019-06-01 11:00:33 +01:00
2e67906402 Remove unneeded includes 2019-06-01 10:57:27 +01:00
28243afde9 Clean up the main readme file and split some parts out
This groups development, daemon and lib parts together much better
2019-06-01 10:56:27 +01:00
e87a8f19f3 lib: use libdbus for client's dbus messaging
Switch the dbus implementation for the client from systemd to
libdbus. The main reason is that, in flatpaks systemd is not easily
available. No phenomenological change for users of the library,
hopefully.
2019-05-27 13:44:44 +02:00
0c36f3a6b0 Talk to the portal when running inside a flatpak
When we detect that we are running inside a flatpak, talk to the
flatpak portal D-Bus service instead of the session daemon. This
is necessary because flatpak uses pid namespace isolation (see
man pid_namespaces(7)) and thus the pid needs to be translated
from the flatpak pid namespace to the host namespace. This
translation is happening inside the GameMode xdg-desktop-portal.
2019-05-21 00:34:45 +02:00
536d687c9a Use defines for dbus name, path, interface
That gives some meaning to the strings and makes it easier to see
what the arguments of sd_bus_call_method mean without checking the
function docs.
2019-05-20 14:39:09 +02:00
b04e39df43 Merge pull request #143 from mdiluz/client-example-check
Small client header improvements
2019-05-19 11:06:48 +01:00
f41ecda047 Fix a missing e 2019-05-15 18:58:12 +01:00
ddecc89f10 Add a note about GAMEMODE_AUTO and blocking calls 2019-05-15 18:56:14 +01:00
ddc802573a Remove unneeded includes in gamemode_client.h 2019-05-15 18:56:14 +01:00
a482b72d37 Fix comments in gamemode_client.h 2019-05-11 12:08:29 +01:00
393a5e8f41 lib: release acquired bus reference
On each gamemode_request call a new connection to d-bus is opened
but the reference was never release thus leaking the connection
and associated memory.
2019-04-30 11:46:50 +02:00
10a31f8dec Update copyright years to 2019 2019-03-14 16:59:30 +00:00
e44c445262 Use the actual dbus error when failing in the client
This helps greatly when identifying what went wrong
2019-03-07 17:51:57 +00:00
b28efdb555 Correct the names and return 0 for success 2019-02-21 17:34:20 +00:00
d4fdd9e3b4 Correct internal name for query_status_for 2019-02-21 17:34:20 +00:00
c2f7e971c6 Implement game_mode_query_status_for as well 2019-02-21 17:34:20 +00:00
c5f58c56d0 Hook up interfaces for functions to register another process 2019-02-21 17:34:20 +00:00
0f7950245a Actually don't error if a symbol is not required 2019-02-21 17:34:20 +00:00
ca858d6932 Add two new API calls to the client to request gamemode on behalf of another process
gamemode_request_start_for and gamemode_request_end_for
2019-02-21 17:34:20 +00:00
1f49432e7a Simplify the typedefs for the apicalls 2019-02-21 17:34:20 +00:00
7051051f19 Attempt to load unversioned library for compatibility with older installations
Games built against a new gamemode_client.h will fail to work with older
GameMode installations without this change. There are no ABI changes right
now so just attempt to load the old unversioned path if loading the
versioned one fails.
2018-07-23 10:21:31 +01:00
8f8a6d4f91 lib: dlopen versioned library
Instead of dlopen'ing the plain, not versioned library, use the
versioned one with current interface, i.e. 0: libgamemode.so.0
2018-07-02 14:02:23 +02:00
ea3e135ae0 lib: use libtool like versioning
In order to be safe for future ABI changes and to fulfill packaging
requirements for e.g. Fedora, provide libtool like versioning for
both libraries, i.e. libgamemode and libgamemodeauto.
2018-07-02 13:59:18 +02:00
a4b98e61bf lib: generate a pkg-config files
To ease development, create a gamemode.pc and a gamemode-auto.pc
file, that other projects can use integrate with gamemode. The
former if they want to integrate at the source level and the latter
if the automatic integration is preferred.
2018-07-02 13:53:10 +02:00
eac854b753 Allow failure when finding functions that are new to the API
This allows a game using a newer client header than the installed gamemode to still function
2018-04-25 15:24:07 +01:00
4f3bc2c9a2 Add gamemode_query_status and teach gamemoded '-s'
This allows the client to query the daemon about the status of gamemode.

	Returns the following:
		 0 if gamemode is inactive
		 1 if gamemode is active
		 2 if gamemode is active and this client is registered
		-1 if the query failed

	Passing -s to gamemoded will simply query and print the current status.

	Allows for more comprehensive testing when using 'gamemoded -r' as well as more reactionary program behaviour
2018-04-25 14:51:38 +01:00
d9727e9d38 Rename variables and functions that had an underscore prefix
Ensures we conform better to C standards
2018-04-16 17:42:54 +01:00
752d877196 Minor C cleanup (#27)
* Minor C cleanup

 - some symbols can be made static:
    1. set_gov_state
    2. everything in gamemode_client.h
 - daemonize() can also take a const char*, since the name is only
   passed to printf() or syslog()
 - prevent shadowing of variables
 - use explicit (void) as parameter-list more consistently
 - use some more const.
   Move cast to more appropriate place and document that execv() behaves
   as if args where of type const *char and we trust on that.
 - example: Just use main(void), which is also an acceptable ISO-C decl
 - example: Use stderr for errors

* Fix -Wold-style-declaration issue
2018-04-16 17:21:35 +01:00
9bb3ebf34b Fixes for #23 and #24, violations of the C standard 2018-04-12 10:47:42 +01:00
8fb77e639d Ensure to set _GNU_SOURCE for POSIX compliance with signals
The systemd bus headers aren't setting a POSIX compliance level so we
define the catch-all to ensure the build doesn't error out, as seen with
issue #3. This is due to the reliance of `siginfo_t`, which requires a
minimum POSIX level of `199309L` when using glibc.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 14:09:39 +01:00
69db9c2a61 Conformance: Update copyright range to include 2018
Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-04-10 13:23:38 +01:00
e90bd98d64 Enforce strict compiler warnings
This exposed a bunch of issues that needed dealing with to ensure the
code is clean and sane. Notably the dlopen/dlsym routine has been altered
to closer match the LSI approach of safe symbol binding, by not attempting
to directly cast the result of a dlsym operation. Instead, if we succeed
in getting the dlsym() pointer, we memcpy this to the target and ensure
we have the correct constraints.

Note that in sanitizing the log helpers, I opted to remove the varargs
ability from FATAL_ERRNO given this is used exactly like perror() and
there are no examples currently using varargs with this in the tree.
This allowed me to keep the log helpers as macros and not have to implement
wrapper functions.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:26 +00:00
68e326de60 Transform into a full D-BUS service with Polkit support
Primarily we convert the service into a thread safe one that isn't reliant
on signaling for control flow, eliminating data race conditions. We also
enable interleaving by separating game mode pivoting from explicit client
registration.

The static pid list is now converted into a dynamic list that is OOM safe
to store all registered clients (with a reasonable upper limit of 256 clients)
to better handle cases where LD_PRELOAD is used for a large process group.
Additionally we begin storing some metadata on the connected clients such
as their executable path, which will enable us to perform some basic
whitelisting in future.

The cpugovctl binary is now moved into the libexecdir as an explicit helper
of the D-BUS service, using the shared library to merge some code back into
the daemon. This saves having to execute a process to query the state of the
governors, as we don't need a privileged client to do this.

In order to sanely set the governors, we require that the binary is running
as euid 0, and execute this using `pkexec`. A PolKit policy definition is
provided which allows active/logged in users to execute this helper through
a path whitelist. As such we can convert the daemon into user-mode only, with
the privileged helper being dispatched exclusively via polkit. This removes
the need for a setuid helper or having a system mode daemon.

Lastly we clean up the codebase a bit to be consistent with modern C code
conventions, using pragmas where available. The library component still uses
the older ifdef approach to support older compilers, but the daemon portion
uses the directive to simplify intent and speed up compilation. Additionally
we move all comments to C style comments for consistency, instead of mixing
in C++ style single line comments, in order to establish a formal coding
style.

The net result is a more robust service which can be D-BUS activated when
clients need it, that can perform scaling automatically without harassing
the user with authentication popups.

Signed-off-by: Ikey Doherty <ikey@solus-project.com>
2018-03-05 17:32:25 +00:00