Alex Smith
acb57735fc
Update version to 1.4
1.4
2019-07-21 10:24:18 +01:00
Christian Kellner
5c1b2d0c74
daemon: export GameModeClient::Requester on D-Bus
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Expose the requeter process identifier as 'Requester' property
of the com.feralinteractive.GameMode.Game interface.
2019-07-16 19:00:35 +01:00
Christian Kellner
cfe0fb4f17
daemon: add requester to GameModeClient
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Record the requester process id in the GameModeClient struct and
add a getter for it.
2019-07-16 19:00:33 +01:00
Christian Kellner
288b3a005e
daemon: export GameModeClient::Timestamp on D-Bus
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Expose the timestamp that a client was created as 'Timestamp'
property of the com.feralinteractive.GameMode.Game interface.
2019-07-16 18:59:44 +01:00
Christian Kellner
52367772c8
daemon: add creation timestamp to GameModeClient
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Record the time a client was created, i.e. registered, in the
GameModeClient struct and add a getter for it.
(Alex Smith: Fixed up function documentation comments)
2019-07-16 18:59:01 +01:00
Christian Kellner
6f39ecbc9b
meson: display util building status
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We show the status for examples & daemon, also show it for 'util'.
2019-07-16 18:58:11 +01:00
Alex Smith
ffea085396
Follow up improvements to documentation for GAMEMODERUNEXEC
2019-07-16 08:17:35 +01:00
Stephan Lachnit
47db83e509
Add hybrid GPU support
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Signed-off-by: Stephan Lachnit <stephanlachnit@protonmail.com>
2019-07-14 16:45:33 +02:00
Alex Smith
c7c464bea6
Merge pull request #158 from gicmo/objs_fix
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daemon: properly report error in error case
2019-07-13 09:57:25 +01:00
Alex Smith
c6d1b45bfb
Use the appropriate library path for whether the app is 32- or 64-bit in gamemoderun ( #156 )
2019-07-13 09:50:25 +01:00
Christian Kellner
9075829526
daemon: fix typo in Game.Executable dbus property
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Fix spelling for the 'Executable' property in the interface
com.feralinteractive.GameMode.Game.
2019-07-12 17:01:01 +02:00
Christian Kellner
02ad53584d
daemon: properly report error in error case
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Currently, in method_list_games (`ListGames` on the bus), when
sd_bus_message_append fails, we break the loop but then we were
not reporting the error (contained in r) back to call.
2019-07-12 11:35:55 +02:00
Alex Smith
3881b8b2c8
Fix clang-format error
2019-07-07 11:42:31 +01:00
Alex Smith
60c68feea6
Use the GAME_PATH_PREFIX definition everywhere
2019-07-06 18:12:48 +01:00
Christian Kellner
f9827edfb6
daemon: emit client count change automatically
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Every time a game is (un)-registered and we emit the corresponding
signal, also emit the properties change signal for ClientCount.
2019-07-04 16:04:35 +02:00
Christian Kellner
d2bab2962d
daemon: export game objects on the bus
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For each registered game, export an object on the bus under the
path "/com/feralinteractive/GameMode/Games/<pid>" with an dbus
interface of ""com.feralinteractive.GameMode.Game". The interface
currently provides to properties, ProcessId and Executable.
Additionally add the ListGames method and the GameRegistered,
GameUnregistered signals to the com.feralinteractive.GameMode
interface.
2019-07-04 16:04:35 +02:00
Christian Kellner
5949a988ea
daemon: add game_mode_context_lookup_client method
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Like game_mode_context_has_client, but will add a reference to
the client, if a match was found.
2019-07-02 17:47:05 +02:00
Christian Kellner
208f37b7d1
daemon: method to list all registered clients
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Return an array of pid_t elements containing the process ids of
all registered clients. Memory ownership is transferred to the
client and must be freed.
2019-07-02 17:47:05 +02:00
Christian Kellner
455ea0c72e
daemon: getters for properties of GameModeClient
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Add getters for all two properties of GameModeCLient: the process
id and the executable path.
2019-07-02 17:46:52 +02:00
Christian Kellner
d99af40795
daemon: add game_mode_client_ref
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Now that GameModeClient is reference counted, the counterpart to
game_mode_client_unref is also needed.
2019-07-02 17:46:31 +02:00
Christian Kellner
7e10cc3a0b
daemon: make game_mode_client_unref public
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So it can be used outside ouf gamemode-context.c.
2019-07-02 17:46:24 +02:00
Christian Kellner
1a863f32a1
daemon: add ref-counting to GameModeClient
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This is so it can out-live its membership in the client list, e.g.
when it is passed outside of gamemode-context.c and the reaper
comes along and reaps a client in the background but we still are
using the struct outside.
2019-07-02 17:46:17 +02:00
Christian Kellner
2027e981e6
daemon: expose GameModeClient as opaque struct
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First step to making GameModeClient useful outside of gamemode-
context.c.
2019-07-02 17:45:55 +02:00
Alex Smith
b3cec8d901
Merge pull request #152 from ysblokje/disable_utils
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added option to disable building the utils
2019-06-03 08:13:20 +01:00
Alex Smith
ebbb9a3511
Fix libdbus-1-dev package name typo
2019-06-03 08:10:30 +01:00
Minze Zwerver
15ff22c745
added option to disable building the utils
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When you need both 32 and 64 bit version of the library only
one version of the utils is required.
2019-06-02 12:35:33 +02:00
Alex Smith
e5286e1495
Add Three Kingdoms to list of games with integration
2019-06-01 13:50:24 +01:00
Alex Smith
b0c36c0eaa
Remove unused LOG_ERROR, always log errors
2019-06-01 13:49:37 +01:00
Alex Smith
2a124ce8c7
Merge pull request #151 from mdiluz/patch-1
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Turn off debug logging in client impl
2019-06-01 13:46:06 +01:00
Alex Smith
fc46ffc463
Merge pull request #148 from mdiluz/the-big-cleanup
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Spring cleaning
2019-06-01 13:44:38 +01:00
Marc Di Luzio
e9ab20be60
Add comments to the two parts where clang-format is off
2019-06-01 11:18:08 +01:00
Marc Di Luzio
702407595a
Rename duplicate CONFIG_VALUE_MAX
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Leave a static assert to ensure they're in sync when relevant in gamemode-gpu
2019-06-01 11:12:10 +01:00
Marc Di Luzio
a5e00bc94e
Turn off debug logging in client impl
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Accidentally left in #147
2019-06-01 11:00:33 +01:00
Marc Di Luzio
c5c966ad54
Add back needed include
2019-06-01 10:57:27 +01:00
Marc Di Luzio
e537caf170
Ensure we're more specific about clang format options and include order
2019-06-01 10:57:27 +01:00
Marc Di Luzio
2e67906402
Remove unneeded includes
2019-06-01 10:57:27 +01:00
Marc Di Luzio
28243afde9
Clean up the main readme file and split some parts out
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This groups development, daemon and lib parts together much better
2019-06-01 10:56:27 +01:00
Marc Di Luzio
98e656f9ec
Clean up self explanatory comments
2019-06-01 10:54:22 +01:00
Marc Di Luzio
1b78d0dcf7
Restructure files and libraries
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Rename a bunch of files to make the consistent
Create two new subdirectories for common code, and utilities
2019-06-01 10:54:22 +01:00
Marc Di Luzio
41988b7f1c
Move code only used for Wine detection into wine file
2019-06-01 10:54:22 +01:00
Marc Di Luzio
2bca1fb04e
Remove commented includes
2019-06-01 10:54:22 +01:00
Marc Di Luzio
81e38d02e6
Move daemonise code to main file, simplifying files
2019-06-01 10:54:22 +01:00
Marc Di Luzio
9d484061ad
Remove extra comments in config that didn't explain anything
2019-06-01 10:54:22 +01:00
Marc Di Luzio
717d6cc003
Correct the inotify failure message
2019-06-01 10:54:22 +01:00
Marc Di Luzio
1df1852c76
Move most Wine could out to Wine file
2019-06-01 10:54:22 +01:00
Marc Di Luzio
75dc083616
Remove artificial max client limit
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This is just additional code that isn't required, and could mask or cause problems.
2019-06-01 10:54:22 +01:00
Alex Smith
a837b8630c
We depend on DBus development packages now
2019-05-29 16:02:49 +01:00
Alex Smith
37108d7c6b
Merge branch 'libdbus'
2019-05-29 15:53:27 +01:00
Alex Smith
7ebe633026
Merge pull request #150 from mdiluz/fix-inotify
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inotify fix
2019-05-29 15:36:19 +01:00
Marc Di Luzio
71d4fab15e
Fix inotify for https://github.com/FeralInteractive/gamemode/issues/149
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1. Don't look for ATTRIB changes - these spawn extra unneeded events when other watches will catch actual edits
2. Move name check code out of IN_ISDIR, I mistook IN_ISDIR to mean the event was from a dir watch, but this was incorrect
2019-05-28 16:37:34 +01:00