138 Commits

Author SHA1 Message Date
Kai Krakow
d023495a5d gamemode: Add a tiny buffered snprintf helper
Be careful using this as it may introduce some non-obvious pitfalls.
This saves us from a heap allocation in some code locations.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 20:03:17 +02:00
Kai Krakow
4fd93ee30a gamemode: Map wine preloaders to original exe
This commit hooks game_mode_resolve_wine_preloader() into the function
to lookup the exe from a PID.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
ba80a6cc3d gamemode: Add function to resolve the wine preloader executable
This commit adds a function to resolve a wine preloader binary into its
original windows binary.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
373fe5a8af gamemode: Add a helper to compare string tails
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
c2344f4387 gamemode: Add function to search environment of a PID
This function can look up arbitrary environment variables from a running
PID (given we have access permissions which should be usually true).

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
47ea4514cd gamemode: Add function to lookup user home directory
We first try to use `$HOME`, and only then fall back to passwd lookup.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
3a6d258eae gamemode: Make game_mode_context_find_exe() thread-safe
Let's use our new safe_snprintf() helper. It's designed to make
thread-safe usage easy and will also be used by the next commits.

Reported-by: Alex Smith <alex@alex-smith.me.uk>
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
81a52ddc4d gamemode: Add a tiny safe snprintf helper
Give it a buffer, it returns an allocated string respecting the buffer
size.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:23 +02:00
Kai Krakow
bd811c6646 gamemode: Add executable to initializer
This allows to initialize the GameModeClient later and cleans up the
error path.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00
Kai Krakow
8214f93630 gamemode: Optimize detection of dupe registers
GameMode can do a pretty expensive lookup function now for the exe.
Let's spare some CPU cycles by detecting a duplicate PID early. Nothing
makes use of the exe path at this stage.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00
Kai Krakow
2a0c6e7098 gamemode: Never add NULL to the client list
When running wine games, there's good chance the executable is already
gone when GameMode decided to add it to the list. Let's silently bail
out here. It probably grabs a non-matching PID anyway in this moment.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00
Kai Krakow
e6dd315123 dbus-messaging: Add missing trailing \n
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:30 +02:00
Alex Smith
53f3d4b346 Merge pull request #81 from kakra/io-priorities
Adjust IO priorities of clients
2018-10-05 14:21:46 +01:00
Kai Krakow
62865b1e32 gamemode: Apply io priority to clients
This commit allows changing the io priority of the client to a value
specified in the configuration file. That can possibly reduce lags or
latency when a game has to load assets on demand and you have background
IO activity running (or other concurrent IO).

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-03 04:24:56 +02:00
Alex Smith
d20ac4cf82 Merge pull request #80 from kakra/fix-valgrind-checks
Fix access to uninitialized values (valgrind)
2018-10-02 13:31:51 +01:00
Kai Krakow
ebf177bebe daemon-config: Add ioprio configuration option
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-01 19:34:46 +02:00
Kai Krakow
a91a2e7739 gamemode: Add a value clamping helper
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-30 17:36:34 +02:00
Kai Krakow
61a9ee9033 Fix access to uninitialized values (valgrind)
Fix what was reported by valgrind:

```
==8458==
==8458== HEAP SUMMARY:
==8458==     in use at exit: 11,677 bytes in 27 blocks
==8458==   total heap usage: 768 allocs, 741 frees, 397,008 bytes
allocated
==8458==
==8458== Searching for pointers to 27 not-freed blocks
==8458== Checked 206,624 bytes
==8458==
==8458== LEAK SUMMARY:
==8458==    definitely lost: 0 bytes in 0 blocks
==8458==    indirectly lost: 0 bytes in 0 blocks
==8458==      possibly lost: 0 bytes in 0 blocks
==8458==    still reachable: 11,677 bytes in 27 blocks
==8458==         suppressed: 0 bytes in 0 blocks
==8458== Reachable blocks (those to which a pointer was found) are not
shown.
==8458== To see them, rerun with: --leak-check=full
--show-leak-kinds=all
==8458==
==8458== Use --track-origins=yes to see where uninitialised values come
from
==8458== ERROR SUMMARY: 200 errors from 10 contexts (suppressed: 0 from
0)
==8458==
==8458== 20 errors in context 1 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x10BD18: game_mode_apply_scheduler (gamemode.c:237)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 2 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x4A0C4DC: strcmp (vg_replace_strmem.c:846)
==8458==    by 0x10BD15: game_mode_apply_scheduler (gamemode.c:237)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 3 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x10BCDB: game_mode_apply_scheduler (gamemode.c:232)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 4 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x4A0C4DC: strcmp (vg_replace_strmem.c:846)
==8458==    by 0x10BCD8: game_mode_apply_scheduler (gamemode.c:232)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 5 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x53AB44C: vfprintf (vfprintf.c:1642)
==8458==    by 0x53B2C5D: printf (printf.c:33)
==8458==    by 0x10BBA2: game_mode_apply_scheduler (gamemode.c:201)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 6 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x53AA9DA: vfprintf (vfprintf.c:1642)
==8458==    by 0x53B2C5D: printf (printf.c:33)
==8458==    by 0x10BBA2: game_mode_apply_scheduler (gamemode.c:201)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 7 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x53A6FF5: _itoa_word (_itoa.c:179)
==8458==    by 0x53AA922: vfprintf (vfprintf.c:1642)
==8458==    by 0x53B2C5D: printf (printf.c:33)
==8458==    by 0x10BBA2: game_mode_apply_scheduler (gamemode.c:201)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 8 of 10:
==8458== Use of uninitialised value of size 8
==8458==    at 0x53A6FE8: _itoa_word (_itoa.c:179)
==8458==    by 0x53AA922: vfprintf (vfprintf.c:1642)
==8458==    by 0x53B2C5D: printf (printf.c:33)
==8458==    by 0x10BBA2: game_mode_apply_scheduler (gamemode.c:201)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 9 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x53AB20A: vfprintf (vfprintf.c:1642)
==8458==    by 0x53B2C5D: printf (printf.c:33)
==8458==    by 0x10BBA2: game_mode_apply_scheduler (gamemode.c:201)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458==
==8458== 20 errors in context 10 of 10:
==8458== Conditional jump or move depends on uninitialised value(s)
==8458==    at 0x10BB44: game_mode_apply_scheduler (gamemode.c:200)
==8458==    by 0x10C7D7: game_mode_context_register (gamemode.c:445)
==8458==    by 0x10D4E6: method_register_game (dbus_messaging.c:79)
==8458==    by 0x4CB795B: method_callbacks_run (bus-objects.c:404)
==8458==    by 0x4CB795B: object_find_and_run (bus-objects.c:1262)
==8458==    by 0x4CB8D38: bus_process_object (bus-objects.c:1378)
==8458==    by 0x4CC9251: process_message (sd-bus.c:2663)
==8458==    by 0x4CC9251: process_running (sd-bus.c:2705)
==8458==    by 0x4CC9251: bus_process_internal (sd-bus.c:2924)
==8458==    by 0x10D8B9: game_mode_context_loop (dbus_messaging.c:173)
==8458==    by 0x10B7C4: main (main.c:186)
==8458==
==8458== ERROR SUMMARY: 200 errors from 10 contexts (suppressed: 0 from
0)
```

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-30 00:01:38 +02:00
Alex Smith
c9031e4a75 Merge pull request #75 from kakra/dont-leak-scheduler-attributes
gamemode: Don't leak SCHED_ISO into children
2018-09-29 09:30:56 +01:00
Alex Smith
8172f05142 Merge pull request #77 from kakra/optimize-format-check
format-check: Optimize format-check.sh
2018-09-29 09:30:23 +01:00
Alex Smith
7af744250e README: Mention Fedora packages
GameMode is now in the official Fedora repository.
2018-09-29 09:27:48 +01:00
Alex Smith
a0e4f996e9 Merge pull request #74 from kakra/mention-gentoo-support
README: Mention Gentoo support
2018-09-29 09:26:37 +01:00
Kai Krakow
a8726e8959 format-check: Enable usage as pre-commit hook
This adds support for a switch `--pre-commit` to work in
pre-commit-mode. It downloads the file and runs the real pre-commit-hook
then.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-24 20:44:07 +02:00
Kai Krakow
5e4d5fb2e7 gamemode: Don't leak SCHED_ISO into children
We should not leak `SCHED_ISO` into children processes. This is obviously
a no-op if launchers use the `LD_PRELOAD` method because every child would
also preload the gamemode library (except they patch the environment
before forking).

But for games supporting gamemode natively, this prevents leaking the
scheduler settings into child processes which is important because it
children may create high CPU usage which counterfeits the original idea
of this.

Apparently, this won't work for the nice value except we would intercept
the libc forking functions (which would be possible but not very
transparent and prone to compatibility problems). However, if we
implemented it, it shouldn't be part of this commit anyway.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-24 20:31:17 +02:00
Kai Krakow
f041ba2281 format-check: Optimize format-check.sh
This commit silences the standard output of wget to generate less noise
when using `format-check.sh` as a pre-commit hook.

It also doesn't redownload the file over and over again but only when
changes were detected. Previous behavior was wget creating numbered
versions by multiple downloads, thus it always used the first version
which was download. That is obviously wrong.

It errors out nicely now when the download failed.

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-24 20:21:55 +02:00
Kai Krakow
af8c2a7c4a README: Mention Gentoo support
Gentoo has merged the gamemode ebuild into portage as of:
https://github.com/gentoo/gentoo/pull/9700#issuecomment-423886373

Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-09-24 09:13:24 +02:00
Alex Smith
22a90a73ef Fix formatting 2018-08-04 11:05:33 +01:00
Alex Smith
442475a78b Make error messages for failure to change scheduling policies more descriptive
Out of the box on most distros, both of these steps will fail (renicing
requires permission which may need adjustment to limits.conf, and the
upstream kernel does not support SCHED_ISO).

Explicitly state this in the error messages to hopefully reduce user
confusion as to why these might be failing.
2018-08-04 10:54:59 +01:00
Alex Smith
cdbe0db9a7 Merge pull request #71 from mgerstner/bugfixes
Bugfixes and Hardening
2018-08-04 10:48:16 +01:00
Matthias Gerstner
5f06435bdf cpugovctl: evaluate govenor write errors and adjust exit code accordingly 2018-07-30 17:51:58 +02:00
Matthias Gerstner
2896506340 cpugovctl: correctly evaluate available command line parameters
When calling `cpugovctl set` then an access to the terminating NULL
pointer of argv is made.
2018-07-30 17:29:55 +02:00
Matthias Gerstner
39d7b95a26 game_mode_context_register: fix memory leak on error conditions
Clients can reach this memory leak by trying to unregister non-existing
clients via D-Bus.
2018-07-30 17:29:55 +02:00
Matthias Gerstner
17241deccb daemonize: instead of just closing STD*_FILENO replace them by /dev/null
When there are not valid standard file descriptors then strange things
can happen. When new file descriptors are opened, they will take the
place of the former standard file descriptors and when e.g. somebody
calls printf() they will write to some file descriptor that is not
prepared for it. This would already happen during PLOG_MSG() in
gamemoded.

Actually this also causes a SIGABRT when calling gamemoded like this:

```bash
gamemoded -d
```

This is due to a bug [1] in systemd that causes an assertion to be
triggered. This shows that file descriptor zero is in this case being
replaced by a UNIX domain socket representing the connection to the
D-Bus session bus.

Therefore instead of just closing the standard file descriptors, replace
them by appropriate file descriptors refering to /dev/null.

[1]: https://github.com/systemd/systemd/issues/8080
2018-07-30 17:29:55 +02:00
Matthias Gerstner
1703489bd3 daemonize: use a safe umask for the daemon
The reason for setting umask in a daemon is to get a defined umask value
instead of whatever the calling user had configured. A umask of zero is
dangerous, however, because it can easily cause world-readable and
world-writeable files when oblivious code is involved that specified
0777 during open() calls, wanting to grant the user full control of the
resulting file mode.

Currently the daemon shouldn't be creating any new files so this is not
a matter. This could change in the future, however.
2018-07-30 16:24:39 +02:00
Alex Smith
fdfc6edfd9 Comment out some sections in the example configuration file
Avoid potential issues if the config file is copied without modification.
2018-07-23 17:10:32 +01:00
Alex Smith
7051051f19 Attempt to load unversioned library for compatibility with older installations
Games built against a new gamemode_client.h will fail to work with older
GameMode installations without this change. There are no ABI changes right
now so just attempt to load the old unversioned path if loading the
versioned one fails.
2018-07-23 10:21:31 +01:00
Alex Smith
2ae86fabd6 Update to version 1.3-dev post-1.2 release 2018-07-21 09:48:40 +01:00
Alex Smith
c3938599a8 Update to version 1.2 1.2 2018-07-21 09:33:32 +01:00
Alex Smith
f6786ed5d2 Further formatting fixes 2018-07-13 10:32:34 +01:00
Alex Smith
3645b43416 Fix formatting 2018-07-13 10:31:57 +01:00
Alex Smith
407a7b2d0a Document how to uninstall
Issue #59.
2018-07-13 10:30:55 +01:00
Alex Smith
3b586dcc54 Don't explicitly enable the systemd service after installing
Commit 432a21f5 makes the service D-Bus activated so there's no need to
enable it explicitly.
2018-07-04 09:41:47 +01:00
Alex Smith
a1e07bcdc7 Merge pull request #62 from gicmo/dbus_activation
data: make service dbus-activatable
2018-07-04 09:40:12 +01:00
Alex Smith
a1f523cf55 Update man page for library versioning changes 2018-07-04 09:30:11 +01:00
Alex Smith
3a3314b43e Move man page to the correct section (8)
Daemons belong in 8, as per issue #61.
2018-07-04 09:29:05 +01:00
Alex Smith
9631e6ddc4 Merge pull request #63 from gicmo/ltversion
Introduce libtool like library versioning
2018-07-04 09:14:31 +01:00
Christian Kellner
1369629972 README.md: use version library in examples
Now that versioned libraries are created, use that in the examples
provided.
2018-07-02 14:14:47 +02:00
Christian Kellner
8f8a6d4f91 lib: dlopen versioned library
Instead of dlopen'ing the plain, not versioned library, use the
versioned one with current interface, i.e. 0: libgamemode.so.0
2018-07-02 14:02:23 +02:00
Christian Kellner
ea3e135ae0 lib: use libtool like versioning
In order to be safe for future ABI changes and to fulfill packaging
requirements for e.g. Fedora, provide libtool like versioning for
both libraries, i.e. libgamemode and libgamemodeauto.
2018-07-02 13:59:18 +02:00
Christian Kellner
a4b98e61bf lib: generate a pkg-config files
To ease development, create a gamemode.pc and a gamemode-auto.pc
file, that other projects can use integrate with gamemode. The
former if they want to integrate at the source level and the latter
if the automatic integration is preferred.
2018-07-02 13:53:10 +02:00