Christian Kellner
05909d1cfa
daemon: add a ClientCount dbus property
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Introduce a new "ClientCount" dbus property that can be queried and
also watched to see if gamemode is currently active (or not).
2019-04-11 00:09:52 +02:00
Christian Kellner
6d921617f9
daemon: make context_num_clients a public method
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So it can be used from outside daemon/gamemode.c, to e.g. implement
an ClientCount property.
2019-04-10 23:57:00 +02:00
Christian Kellner
d12ab6830f
No old-style function definitions.
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Specify void as argument type for functions that don't take args.
2019-03-28 11:40:40 +00:00
Alex Smith
10a31f8dec
Update copyright years to 2019
2019-03-14 16:59:30 +00:00
Marc Di Luzio
9ade4481c3
Change AMD overclocking to simply be setting the power_dpm_force_performance_level file for now
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This covers the MVP for now, and simply allows pinning the power level to "high"
Full overclocking set up is somewhat more complicated, and it'll be better to implement that at the same time as the same for Nvidia, where we're currently only really setting the top end power level
2019-03-10 10:32:08 +00:00
Marc Di Luzio
c215626ccd
Add "script_timeout" config value to control if a user wants to extend the script timeout before kill value
2019-03-07 17:51:57 +00:00
Marc Di Luzio
53d1700a68
Add the timout to the call signature of run_external_process
2019-03-07 17:51:57 +00:00
Marc Di Luzio
4578af47ba
Combine the two run_external_process functions so they both have the same timeout protection
2019-03-07 17:51:57 +00:00
Marc Di Luzio
1665447350
Use run_external_process for the script execution
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This protects the main process against script exection and allows more detailed error handling
2019-03-07 17:51:57 +00:00
Marc Di Luzio
5facf2bba5
Refactor out script execution
2019-03-07 17:51:57 +00:00
Marc Di Luzio
024acddf90
Run the custom start scripts to after the other optimisations
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This ensures the other featues are applied first, and the scripts can react if needed to those settings
2019-03-07 17:51:57 +00:00
Marc Di Luzio
7f6f32d284
Actually reject requests if require_supervisor is hit
2019-02-22 15:58:46 +00:00
Marc Di Luzio
b28efdb555
Correct the names and return 0 for success
2019-02-21 17:34:20 +00:00
Marc Di Luzio
602afdcbb7
Add check against require_supervisor variable
2019-02-21 17:34:20 +00:00
Marc Di Luzio
1d40c0cc1b
Refactor to use single internal functions for register, unregister and query
2019-02-21 17:34:20 +00:00
Marc Di Luzio
d4fdd9e3b4
Correct internal name for query_status_for
2019-02-21 17:34:20 +00:00
Marc Di Luzio
de1049f070
Fix comments
2019-02-21 17:34:20 +00:00
Marc Di Luzio
c2f7e971c6
Implement game_mode_query_status_for as well
2019-02-21 17:34:20 +00:00
Marc Di Luzio
1430c0b831
Implement supervisor features using new config variables
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This allows direct control over who can make requests on behalf of other processes
require_supervisor can also be used to allow a supervisor to take direct control of gamemode on the system (perhaps a GUI, or game launcher)
2019-02-21 17:34:20 +00:00
Marc Di Luzio
c5f58c56d0
Hook up interfaces for functions to register another process
2019-02-21 17:34:20 +00:00
Marc Di Luzio
d5ffdcffdb
Fix reaper_frequency naming
2019-02-19 17:40:50 +00:00
Marc Di Luzio
b7dff4265c
Refactor config functions that can return their full value to do so
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This pattern got a little out of hand, and was only meant for variable length values like strings
2019-02-19 17:40:50 +00:00
Marc Di Luzio
a395caeb48
Refactor the governor request into an external process helper function
2019-02-12 08:55:23 +00:00
Marc Di Luzio
b1bf33d386
Add config parameters for GPU clocking
2019-02-12 08:55:23 +00:00
Marc Di Luzio
aeaef7377d
Preliminary (empty) implementation of GPU optimisations
2019-02-12 08:55:23 +00:00
Marc Di Luzio
ba49055519
Set up inhibit_screensaver config option to disable the feature
2019-02-03 15:45:11 +00:00
Marc Di Luzio
e342b6e394
Remove SCHED_ISO from gamemode.c
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As per request, no longer needed
2019-01-29 16:38:25 +00:00
Marc Di Luzio
42dd7e6ea8
Add initial screensaver inhibiting code
2019-01-28 16:36:56 +00:00
Kai Krakow
5396370e5d
refactor: Simplify the log hinter
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
f4cd01f989
refactor: Break wine API functions out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
403ce122f6
refactor: Break ioprio API functions out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
edf9257de4
refactor: Break sched API functions out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
b9c9a5f120
refactor: Avoid exposing various internal types
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
92967b135b
refactor: Break env API functions out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
748808be7e
refactor: Break proc API functions out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-09 00:33:46 +02:00
Kai Krakow
c4ff3d7250
refactor: Break helpers out of the main daemon source
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-08 20:53:04 +02:00
Alex Smith
9bbcc03c50
Merge pull request #84 from kakra/improve-scheduler-logging
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gamemode-scheduler: Improve logging
2018-10-08 17:30:06 +01:00
Kai Krakow
29f8f0883c
gamemode: Explain the concerning logs a little better
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Testing showed that wine processes may provoke some concerning logs
multiple times. Let's explain this a little more so no questions from
worried users show up.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 20:03:17 +02:00
Kai Krakow
fd4166279b
gamemode: Convert game_mode_context_has_client() to return the client
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Returning a bool is not useful if we want to create some log information
from this. It now returns NULL or a client pointer which is compatible
with all of the current users.
When dereferencing the returned pointer, a read lock must be acquired
around using the returned result as the client may be deallocated from
heap otherwise.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 20:03:17 +02:00
Kai Krakow
d023495a5d
gamemode: Add a tiny buffered snprintf helper
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Be careful using this as it may introduce some non-obvious pitfalls.
This saves us from a heap allocation in some code locations.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 20:03:17 +02:00
Kai Krakow
4fd93ee30a
gamemode: Map wine preloaders to original exe
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This commit hooks game_mode_resolve_wine_preloader() into the function
to lookup the exe from a PID.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
ba80a6cc3d
gamemode: Add function to resolve the wine preloader executable
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This commit adds a function to resolve a wine preloader binary into its
original windows binary.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
373fe5a8af
gamemode: Add a helper to compare string tails
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Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
c2344f4387
gamemode: Add function to search environment of a PID
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This function can look up arbitrary environment variables from a running
PID (given we have access permissions which should be usually true).
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
47ea4514cd
gamemode: Add function to lookup user home directory
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We first try to use `$HOME`, and only then fall back to passwd lookup.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
3a6d258eae
gamemode: Make game_mode_context_find_exe() thread-safe
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Let's use our new safe_snprintf() helper. It's designed to make
thread-safe usage easy and will also be used by the next commits.
Reported-by: Alex Smith <alex@alex-smith.me.uk>
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:40 +02:00
Kai Krakow
81a52ddc4d
gamemode: Add a tiny safe snprintf helper
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Give it a buffer, it returns an allocated string respecting the buffer
size.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:54:23 +02:00
Kai Krakow
bd811c6646
gamemode: Add executable to initializer
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This allows to initialize the GameModeClient later and cleans up the
error path.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00
Kai Krakow
8214f93630
gamemode: Optimize detection of dupe registers
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GameMode can do a pretty expensive lookup function now for the exe.
Let's spare some CPU cycles by detecting a duplicate PID early. Nothing
makes use of the exe path at this stage.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00
Kai Krakow
2a0c6e7098
gamemode: Never add NULL to the client list
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When running wine games, there's good chance the executable is already
gone when GameMode decided to add it to the list. Let's silently bail
out here. It probably grabs a non-matching PID anyway in this moment.
Signed-off-by: Kai Krakow <kai@kaishome.de>
2018-10-05 19:45:31 +02:00