Marc Di Luzio
6869470f9b
Fix feature status codes - failures here should be considered a failure
2019-05-13 19:44:22 +01:00
Marc Di Luzio
934b497603
Implement multithreaded test framework (and use for ioprio)
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ioprio tests will now fail due to https://github.com/FeralInteractive/gamemode/issues/140
2019-05-13 19:44:22 +01:00
Marc Di Luzio
2249a71355
Get ready for re-setting ioprio value on un-register
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Implements tests for feature
Fixes CLAMP macro
2019-05-11 12:08:29 +01:00
Marc Di Luzio
09d63ae4f5
Set up for resetting niceness value
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Add tests to check this feature
Apply config validation in config for simplicity
Note: if anything messes with the niceness (ie. it starts non-zero, or it's not the expected value during setup, we'll bail out)
2019-05-11 12:08:29 +01:00
Christian Kellner
41b85c245d
Rewrite strncpy to silence compiler warning
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Instead of initializing the char array to 0 and writing N-1 bytes,
write N-1 bytes and set the last byte manually to 0. This seems
to make gcc happy.
2019-03-28 17:14:00 +01:00
Christian Kellner
d12ab6830f
No old-style function definitions.
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Specify void as argument type for functions that don't take args.
2019-03-28 11:40:40 +00:00
Christian Kellner
bbde1d0357
Ensure strncpy'ed strings are all null terminated
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If there is no null byte among the first n bytes of the source the
resulting string will not be properly null terminated.
Ensure that all strings that are copied via strncpy are properly
terminated copy "sizeof (dest) - 1" bytes and manually terminate
the string in the cases the array was not initialized.
Example compiler warning:
../daemon/gamemode-tests.c: In function ‘run_cpu_governor_tests’:
../daemon/gamemode-tests.c:326:4: warning: ‘strncpy’ specified bound
256 equals destination size [-Wstringop-truncation]
strncpy(defaultgov, currentgov, CONFIG_VALUE_MAX);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2019-03-28 11:40:40 +00:00
Alex Smith
10a31f8dec
Update copyright years to 2019
2019-03-14 16:59:30 +00:00
Marc Di Luzio
fec32ac53d
Remove the nv_perf_level config option and figure it out programmatically
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This also fixes the instances in testing where we don't have the nv overclock in use, but we do have the mode set
Solves issues explaining the what the perf_level actually meant, and future proofs for any PR that wants to set individual perf levels
2019-03-10 15:19:34 +00:00
Marc Di Luzio
7fb1950357
Fix formatting
2019-03-10 10:32:08 +00:00
Marc Di Luzio
54d7d3f259
Allow nv_perl_level and nv_powermizer_mode to be set independently
2019-03-10 10:32:08 +00:00
Marc Di Luzio
834a18aab4
Implement nv_powermizer_mode option to allow setting the Nvidia powermizer mode
2019-03-10 10:32:08 +00:00
Marc Di Luzio
9ade4481c3
Change AMD overclocking to simply be setting the power_dpm_force_performance_level file for now
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This covers the MVP for now, and simply allows pinning the power level to "high"
Full overclocking set up is somewhat more complicated, and it'll be better to implement that at the same time as the same for Nvidia, where we're currently only really setting the top end power level
2019-03-10 10:32:08 +00:00
Marc Di Luzio
20efaaa33f
Rename the core and mem stats to nv_ prefix
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These will be NV only going forward, as AMD needs a different chunk of work
2019-03-10 10:32:08 +00:00
Marc Di Luzio
6a240d550e
Extend the sleep for the child gamemode in tests
2019-03-08 12:32:08 +00:00
Marc Di Luzio
0efd65fc78
set the default gov not the desired gov in tests
2019-03-08 12:14:01 +00:00
Marc Di Luzio
c215626ccd
Add "script_timeout" config value to control if a user wants to extend the script timeout before kill value
2019-03-07 17:51:57 +00:00
Marc Di Luzio
53d1700a68
Add the timout to the call signature of run_external_process
2019-03-07 17:51:57 +00:00
Marc Di Luzio
4578af47ba
Combine the two run_external_process functions so they both have the same timeout protection
2019-03-07 17:51:57 +00:00
Marc Di Luzio
1665447350
Use run_external_process for the script execution
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This protects the main process against script exection and allows more detailed error handling
2019-03-07 17:51:57 +00:00
Marc Di Luzio
9df1dd857c
Try waiting for the reaper thread at the start of tests if needed
2019-03-07 17:51:57 +00:00
Alex Smith
3c28e84700
Merge pull request #105 from mdiluz/auto-detect-vendor
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Detect the GPU vendor automatically
2019-03-04 08:43:58 +00:00
Marc Di Luzio
c1dfd8bbc4
Add gamemode error strings to printouts to help debug issues
2019-02-21 17:34:20 +00:00
Marc Di Luzio
218dc9dab8
Fix up formatting
2019-02-21 17:34:20 +00:00
Marc Di Luzio
70c317233f
Wait for the child to finish up
2019-02-21 17:34:20 +00:00
Marc Di Luzio
3a624350d1
Add flavor to error log messages
2019-02-21 17:34:20 +00:00
Marc Di Luzio
baf295773b
Implement supervisor tests
2019-02-21 17:34:20 +00:00
Marc Di Luzio
ebe525d04e
Fix up testing now that we detect the vendor
2019-02-21 17:26:14 +00:00
Marc Di Luzio
0847d3b452
Remove the vendor config value in prep for it to be auto-detected
2019-02-21 17:26:14 +00:00
Marc Di Luzio
94b6a34f65
Add test for gamemoderun and the reaper thread
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Using a simple test allows us to check both at once
2019-02-20 18:08:49 +00:00
Marc Di Luzio
ab5fdad3cb
Give the child more time to quit
2019-02-20 17:53:13 +00:00
Marc Di Luzio
e36a172144
Add full test for GPU settings
2019-02-20 17:53:13 +00:00
Marc Di Luzio
784cb0053d
Extract testing to individual functions
2019-02-20 17:53:13 +00:00
Marc Di Luzio
a9572e6896
Begin GPU test implementation
2019-02-20 17:53:13 +00:00
Marc Di Luzio
1bc4ac626a
Comment about register features
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Also add comment about org.freedesktop.ScreenSaver not being fully testable
2019-02-20 17:53:13 +00:00
Marc Di Luzio
7f5e59b7c4
Add pass/fail for the CPU tests
2019-02-20 17:53:13 +00:00
Marc Di Luzio
6bfedc9692
Call the configured scripts to test them
2019-02-20 17:53:13 +00:00
Marc Di Luzio
f7dce41d8a
Improve test logging output
2019-02-20 17:53:13 +00:00
Marc Di Luzio
cbf7f975d3
Add basic framework to do some script tests
2019-02-20 17:53:13 +00:00
Marc Di Luzio
6ba74284b9
Add test to verify that governor setting works
2019-02-20 17:53:13 +00:00
Marc Di Luzio
7773e5d8b7
Use the logging macros for tests
2019-02-20 17:53:13 +00:00
Marc Di Luzio
97cfc3bb17
Add game_mode_run_feature_tests to start putting feature tests
2019-02-20 17:53:13 +00:00
Marc Di Luzio
cc646fe5d2
Fix bug in tests: mypath contained junk so wasn't always null terminated
2019-02-06 19:24:55 +00:00
Marc Di Luzio
3ae26596bc
Fix up logging in the tests to use our macros
2019-02-06 19:11:12 +00:00
Marc Di Luzio
f09ce2a96c
Add a required NULL to execl
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And add a more descriptive error for issue #100
2019-02-05 21:30:14 +00:00
Marc Di Luzio
f0816230d7
Correct error message when the initial query fails
2019-01-28 16:36:08 +00:00
Marc Di Luzio
0eece55433
Improve the test output
2019-01-28 16:36:08 +00:00
Marc Di Luzio
b97182141f
Properly handle quitting by request, and use that in the tests
2019-01-28 16:36:08 +00:00
Marc Di Luzio
c99e06ed9e
Small refactor
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Single and dual client tests split into functions
2019-01-28 16:36:08 +00:00
Marc Di Luzio
0b4e86651e
Add a preliminary client test suite
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This simply tests the current functionality of the gamemode_client tools by calling each function in turn and checking the values return correctly.
Requires the gamemode service to currently be running and installed on the system.
2019-01-28 16:36:08 +00:00