23dd471f6b
Add clang analyzer check using scan-build
2019-05-19 12:47:32 +01:00
16e7d06083
Fix up error logging in game_mode_resolve_wine_preloader()
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proc_path was never set to non-null but used for error logging, this
triggered -Wformat-overflow warnings on GCC 9. Use the pid instead
and remove that variable.
2019-05-19 11:12:17 +01:00
b04e39df43
Merge pull request #143 from mdiluz/client-example-check
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Small client header improvements
2019-05-19 11:06:48 +01:00
09e475e092
Typo fixes
2019-05-19 11:05:41 +01:00
139b644d6d
Merge pull request #142 from mdiluz/fixes-and-longoptions
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ioprio and niceness fixes, and long cmdline options
2019-05-19 11:01:03 +01:00
f41ecda047
Fix a missing e
2019-05-15 18:58:12 +01:00
7ede50af39
Make sure we actually build the examples in the travis tests
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Otherwise failing changes to gamemode_client.h risk passing
2019-05-15 18:56:14 +01:00
ddecc89f10
Add a note about GAMEMODE_AUTO and blocking calls
2019-05-15 18:56:14 +01:00
ddc802573a
Remove unneeded includes in gamemode_client.h
2019-05-15 18:56:14 +01:00
a27e741beb
Reformat long_options now that travis matches
2019-05-15 18:43:42 +01:00
f401b49b1a
Close the openned task dirs to prevent a leak
2019-05-15 18:20:36 +01:00
41d35fa12a
Add a zeroed final option for getopt_long for correctness
2019-05-15 18:17:50 +01:00
0d018d91a8
Implement some error logging/checking and clean up some TODO comments
2019-05-13 19:44:22 +01:00
ef29b35258
Make sure we don't leave a hanging gamemode request from the child process
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Otherwise other tests might have to wait for the reaper thread to clean it up
2019-05-13 19:44:22 +01:00
139b90e0b7
Refactor the process test function
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Make it simply take a functor to the per tid get method
2019-05-13 19:44:22 +01:00
4091a0c532
Now that renice works - set it to a hard fail again
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Also move some comments around
2019-05-13 19:44:22 +01:00
f00a89bc56
Actually apply setpriority to the thread not the client
2019-05-13 19:44:22 +01:00
2d19b61a38
Always log when getpriority fails - we will likely want to know
2019-05-13 19:44:22 +01:00
16c932f5d0
Adjust logs for generic process test function
2019-05-13 19:44:22 +01:00
f152ea9338
Initial implementation of applying renice to all process threads
2019-05-13 19:44:22 +01:00
3ac49385dc
Add a test for renicing multithreaded processes
2019-05-13 19:44:22 +01:00
87cfd9c5a6
Remove error log about known issue now that it is fixed
2019-05-13 19:44:22 +01:00
38e48a2d8e
Update logging to reflect thread, client relationship
2019-05-13 19:44:22 +01:00
bf2b057915
First pass at fix for ioprio not applying to process tree properly
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See https://github.com/FeralInteractive/gamemode/issues/140
2019-05-13 19:44:22 +01:00
6639b17500
Make the multithreaded ioprio tests not cause a full failure
2019-05-13 19:44:22 +01:00
6869470f9b
Fix feature status codes - failures here should be considered a failure
2019-05-13 19:44:22 +01:00
934b497603
Implement multithreaded test framework (and use for ioprio)
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ioprio tests will now fail due to https://github.com/FeralInteractive/gamemode/issues/140
2019-05-13 19:44:22 +01:00
5ffe832faf
Don't store the initial values
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1. We don't use them anyway (though that could be a feature request)
2. They weren't stored per-client, so would be incorrect anyway
2019-05-11 13:24:13 +01:00
7f196cdd1a
Fix formatting for travis
2019-05-11 13:06:43 +01:00
598969a538
Implement restoring the old ioprio value when unregistered
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Another part of the fix for https://github.com/FeralInteractive/gamemode/issues/141
2019-05-11 12:08:29 +01:00
2249a71355
Get ready for re-setting ioprio value on un-register
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Implements tests for feature
Fixes CLAMP macro
2019-05-11 12:08:29 +01:00
6d14149658
Reset renice value on unregister
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Part of fixing up https://github.com/FeralInteractive/gamemode/issues/141
2019-05-11 12:08:29 +01:00
09d63ae4f5
Set up for resetting niceness value
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Add tests to check this feature
Apply config validation in config for simplicity
Note: if anything messes with the niceness (ie. it starts non-zero, or it's not the expected value during setup, we'll bail out)
2019-05-11 12:08:29 +01:00
7e5216c4a0
Some comments and cleanup
2019-05-11 12:08:29 +01:00
a482b72d37
Fix comments in gamemode_client.h
2019-05-11 12:08:29 +01:00
717777e6c2
Implement PID support for --request and --status
2019-05-11 12:08:29 +01:00
baff9c0363
Allow for long options using getopt_long
2019-05-11 12:08:29 +01:00
99c7d04e69
Add a link to the GNOME Shell extension
2019-05-07 09:30:33 +01:00
4a49a1c2a5
Add a list of games which integrate GameMode support ( #135 )
2019-05-07 09:25:33 +01:00
67c7aa04d6
Merge pull request #136 from gicmo/sandbox_root
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Use readlink instead of realpath so find_exe works for flatpaks
2019-05-07 09:15:56 +01:00
70e601267b
daemon: use readlink not realpath to find the exe
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The realpath(3) will fail if the target does not exist (internally
realpath will stat all the components of the link target path).
This is a problem in the case of sandbox applications where
the exe points to the absolute path *inside* the sandbox, e.g. to
/app/bin/<name> in the case of flatpak. For these cases realpath(3)
will then fail. Therefore use readlink(3) instead.
2019-05-02 11:29:58 +02:00
0c778200ae
helpers: add helpers to automatically close fds
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Add a inline helper function and a helper macro to be able to
automatically close file descriptors. Does nothing if the argument
is NULL or the pointed to integer is < 0.
2019-05-02 11:29:03 +02:00
001a69f565
Merge pull request #133 from gicmo/lib_bus_leak
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lib: release acquired bus reference
2019-05-02 09:46:34 +01:00
393a5e8f41
lib: release acquired bus reference
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On each gamemode_request call a new connection to d-bus is opened
but the reference was never release thus leaking the connection
and associated memory.
2019-04-30 11:46:50 +02:00
6291c13cf4
Merge pull request #130 from rombert/patch-1
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Add reference to openSUSE packages
2019-04-12 08:34:52 +01:00
dbf9974fed
Merge pull request #129 from gicmo/client_count_property
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Introduce a ClientCount dbus Property
2019-04-12 08:33:47 +01:00
0aced6f14e
Add reference to openSUSE packages
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OpenSUSE packages are available at https://software.opensuse.org/package/gamemode , so let's reflect this in the README.
2019-04-11 01:08:46 +02:00
05909d1cfa
daemon: add a ClientCount dbus property
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Introduce a new "ClientCount" dbus property that can be queried and
also watched to see if gamemode is currently active (or not).
2019-04-11 00:09:52 +02:00
6d921617f9
daemon: make context_num_clients a public method
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So it can be used from outside daemon/gamemode.c, to e.g. implement
an ClientCount property.
2019-04-10 23:57:00 +02:00
e86580c18c
Update instructions to use 1.3.1 as the current stable release
2019-04-09 08:34:44 +01:00